As progress on War Worlds starts up, I've got a lot to think about. At the moment, the "game" basically consists of being able to log-in/out, and I've got a silly little feature when I can post notifications to myself from my App Engine backend. But all of this is laying the ground-work for things to come.
What kind of game will War Worlds be? Believe it or not, that's still kind of up in the air at the moment. In my head, I see a sort of Master of Orion style of space exploration/diplomacy game, where you're playing with hundreds (let's not kid ourselves here) of other players. When you conquer a world, all other players will see that it's your world (at least, until they take it from you!).
I imagine each screen in the game will look not unlike the below mock-up:
Yeah, we're very high-tech here...
So basically, on each screen there'll be the "main view" where most of the action happens. There'll be a status/chat bar which'll be big enough for about three lines of (fairly small) text. And there'll be the actual user interface, which is about 33% of the screen wide and contains most of the text/buttons for actually doing things.
The first screen you'll see when the game starts up is the starfield. I imagine it'll look something like this:
So it's basically a bunch of small circles each representing a star-system. You'll be able to drage the screen to pan around and tap on a star to zoom in to it. When you tap on a star, you'll see the star-system screen:
Here, the star itself is just a bit of graphics in the top-left and doesn't do much. Around the star are a number of planets (let's say, between zero and 5 or so), each planet has a name, a "type" (e.g. "ice" or "rock" or "water" etc), maybe things like terraform-level (from "barren" to "paradise" or something), population, etc.
I need to work out various bits of actual gameplay, though. For example, how do you colonize a planet? Attack people? Set up defences? Build things? Trade? Explore? All of that... it's going to be great!