Wormholes are a great utility, they allow you to jump thousands of parsecs without to much time wasted, and they make it so its possible to give aid to allies, or destroy enemies that are otherwise unreachable. However, they cause problems. You see, wormholes can be tuned, and remain tuned, without knowledge or understanding. This means that if i have wormhole A, and my ally has wormhole B turned to wormhole A, and i were to go and join another alliance, my ally now has 100% access to my base. This means i have to stack millions of ships on this wormhole just because im unable to deal with this situation naturally, troops that could be being used in combat.
I propose one of a few fixes. First of all, the ability to close wormholes is a must. make the process take a few days if need be, but there needs to be a way to do that.
A way to see whats tuned to your wormhole is also a must. One cannot trust new alliance members with wormholes preexisting without this feature, as it would be far to easy for alts to play infiltration.
A way to limit how many people can tune to your wormhole. Seriously. If i open a wormhole for one specific person, i dont want 23 other people to jump on that, just because im in a part of the galaxy untouched by civilization. This aint no after school special, get off my land, you bastards.
The ability to Deactivate a wormhole would be neat. This would automatically render it useless for x amount of time, after which (or upon command) it can be reactivated. This would need to be balanced, either by a cooldown period between deactivations or limiting how many times one can do it per week, or per how long it can be deactivated before the blocked energy builds up, and literally forces it open.
Lastly, a notification sent to your phone every time anyone besides you uses your wormhole would be nice. Maybe make it like a Flux Detector upgrade for it, That works like a sensor tower, which lets you know when people try to jump through it. At the very LEAST you can get the general idea of an attack iminant then.