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Sorry for lots of updates over the last few days, I've been working steadily on reducing the memory issues we've had for ages which should hopefully improve the overall stability of the game, but some of the changes do require some heavy refactoring of the code, which can result in short-term instability... but hang in there, it'll be worth it!

Also, if you've been wondering why I've been a little quite over the last few weeks, stayed tuned later this week for the big reveal (the reason is not War Worlds-related, unfortunately...)